Extend base lua functionnality when appropriate via module. Added some modules to optimize common things like input, marker and static npc management xPlayer fully customizable without rewriting core resources (Hello second job, faction system and such.) Custom event system to avoid serialization of event data and cross-resource communication, that make it possible to pass metatables through these events (You can still use TriggerEvent and such to escape that thing) Database schema can also be expanded by other modules Automated database schema generation (RIP SQL files everywhere) Loading modules via method M('themodule') ensure correct loading order of modules Scrap Mechanic is an all-new creative multiplayer sandbox game which drops you right into a world where you quite literally engineer your own adventures Choose from the 100+ building parts you have at your disposal and create anything from crazy transforming vehicles to a house that moves. Module can either encapsulate its own functionality or declare global stuff Split all base functionnalities into their own module Set mysql_connection_string "mysql://john: /es_extended?charset=utf8mb4"Ĭhangelog - Switched to a module-based single resource for ease of use and performance ESX 2 Sill looking for old version ? => How to run latest ESX # minimum resources and config to get it working
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